How to Animate a 360 Walk Cycle Animation Tutorial

Step forward from the standard side on walk cycle

The 360 Walk Cycle Animation video tutorial will teach you how to animate a human walk cycle from multiple angles. This Professional 2d Animation Video training Tutorial from AMB is Designed for the 2d animator looking to advance from the basics and become completely confident in moving the human form. You will learn exactly how to step away from the simple side on 2d walk cycles and stride into the professional realm of realistic and solid character animation. By following the process step by step you will watch and learn how a complex female walk action can be imagined and realised from scratch with absolutely no reference material at all.


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The 360 Walk Cycle Animation video tutorial will teach you how to animate a human walk cycle from multiple angles. This Professional 2d Animation Video training Tutorial from AMB is Designed for the 2d animator looking to advance from the basics and become completely confident in moving the human form. You will learn exactly how to step away from the simple side on 2d walk cycles and stride into the professional realm of realistic and solid character animation.
By following the process step by step you will watch and learn how a complex female walk action can be imagined and realised from scratch with absolutely no reference material at all.

11 Steps to help take your walk cycle animation further with a 360 character turnaround rotation

This Professional 2 Hour 49 minute Video Tutorial contains 11 dedicated chapters that will guide you through the process with a highly detailed and thorough audio visual explanation.
The chapters are

Blocking Finding Your Way
Extreme Frames - Building the Framework
Key Frames – Making the Connection
Tie Down – Securing the Framework
Additional Key Frames – Advanced Breakdowns
Follow Through – Breasts
Follow Through - Hair
Timing – Timing and Spacing Chart
Breakdown Frames - Half Chart
In between Frames - Half Chart
Extra In between Frames - Refining the Timing

Taking that vital step forward from the standard side on walk cycle

Learning to animate a human walk cycle is one of the most popular animation exercises that people of all skill levels like to try when learning animation no matter what medium they work in. It is often practiced from the standard side on or profile view as this is the angle that many books and courses like to illustrate the principles in. The side view is a good choice as it offers the best angle to see the broad alternating movements of arms and legs as well as the body mechanics of the torso and the head.

Accomplishing the walk cycle animation from a side angle is challenging and takes time and practice and once you can do so you are probably ready to move onto exploring it from different angles. Though the side angle gives the best overall portrayal of the action it does not demonstrate clearly how the body looks or balances in other popular angles for animation such as the three quarter perspective or Front views. Also rear angles views are very necessary to animation and it misses out a lot of information on those to.

If you only know how to animate a walk cycle from a profile view you will most probably find yourself struggling with your animation in scenes that demand perspective walks to camera or even a few face on steps forwards. This is why the 360 walk cycle rotation is an extremely beneficial animation training exercise for you to master

Here are some of the valuable skills that you will have once you have learned how to animate the 360 walk cycle

Advancement - No longer a beginner or Amateur
You will learn how to animate a human walk cycle from every possible angle within a 360 degrees rotation. This means that you will have a command of many other aspects of the animation process. You will be a master of line and shape manipulation; you will have an extensive understanding of how to simplify anatomy into simple appealing shapes that you can effortlessly mould from every angle. You will have a total command of your character so you can focus on the important stuff like acting and performance without being afraid of not having the technical ability to draw and move a character.

Control – Rock solid characters that have subtle movements
you will learn how to maintain the form and volume of a character as it slowly rotates in perspective. Gone will be the days of painful involuntary size changing characters that grow and shrink in and out of key poses. No more awkward looking bumpy movements and you’ll never depend on quick fast movements to hide a lack of understanding ever again. You will acquire the pure power of complete and total control over your character animation.

Precision – Timing and Spacing will become second nature
Like all experienced Animators You will learn how to think in terms of timing and understand how to space your animation frames to create the illusion of weight. You will learn how to write out the timing and spacing chart and never have to depend on playing with the timeline and hoping for the best ever again.

Sparkle and Flare- The Bells that ring and Whistles that sound sweet
You will learn how to add little touches to your walk cycles that will give it that extra appeal factor such a follow through and overlap on elements like hair and breasts. Bad follow through and overdone overlap are the curse of an animators inability and better left out than put in. You will master the true rules that make them a compliment instead of a painful distraction. You will also understand how to create a realistic sense of weight and balance that will demonstrate your true knowledge and ability as an expert animator.

Complete confidence and security in your own ability as an animator
Once you have followed the steps in this video and practiced them regularly you will be able to execute the 360 degree walk cycle rotation fully. By doing so you will know that you have mastered one of the more complex and technical animation exercises and approach many easier assignments or commissions that you may receive with an effortless ease and peace of mind.

Who Should Not Watch This Video

If your primary area of interest regarding this tutorial is what programme was used to animate this character rotation it was toon boom storyboard pro. You will take note that it is not even animation software. If you are particularly biased to any particular software I will state some of their names to make you happy and do cartwheels in your mind. Adobe Animate, TV Paint, Toon Boom Harmony, Open Toonz (If I missed any it’s because frankly It is of no importance whatsoever). All of these 2D animation programmes and the not so well known ones are entirely suitable to recreate the 360 walk cycle rotation.

If you are still hesitating about the lack or let me put it plainly ZERO EMPHASIS on software in this tutorial let me help you with your decision. Neither this video nor this website is a suitable option for you. I am interested in teaching real animation to serious 2D animators who understand that software is a tool and nothing more. If you are looking to cut corners, hit buttons and hope and are easily satisfied with simple sliding software trickery that takes the better half of 10 minutes to accomplish its better that you do not waste your time or money with these training videos. I’d like to wish you all the very best and remind you that can make it! - South Park was successful – that’s just not what my website or my Training videos are about.

Video Format MP4 Video (.mp4) File Size 1.94 GB
Video Duration 2hr 49 mins
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