Cartoon walk Animation Study Pack
Master the art of animating a cartoon walk cycle action with AMB Animation Academy’s Cartoon Walk study Pack. Learning advanced animation techniques has never been quicker, simpler or cheaper.
Master the art of animating a cartoon walk cycle action with AMB Animation Academy’s Cartoon Walk study Pack. Learning advanced animation techniques has never been quicker or simpler. Experienced London based animation artist A.M.B (Arshad Mirza Baig) shares his knowledge gained from 16 years of high end animation industry experience
I have designed this fun walk cycle based on many messages and skype sessions received from a multitude of questioners ranging from amateurs, college graduates, professional animators and members of the indiedev , gamedev and game design community who understand basic walk actions but struggle at injecting fun and personality into them. The cycle features a cartoon character in its construction stage. This is so that a clear understanding can be gathered from the movement and shape manipulation via drawing and construction.
By downloading the walk cycle pack you’ll learn how to animate in a way beyond watching or reading. One of the most effective ways that I leaned animation was when I trained under a former Disney, Warner’s, and Bluth Animator. He would often give me piles of animation paper all with animation drawings and notes scribbled on them. I flipped through them, analysed the movement in accordance to the notes and then had a go at drawing in-between and breakdown frames. This process taught me more about animation in 3 days than the 3 years that I spent, wandering aimlessly in the dark at art school scratching my head in response to the rhetoric thrown at me from ill-informed and underdeveloped lecturers.
By downloading the pack you benefit from an interactive form of learning in a manner that a book or video cannot provide. You also help to support A.M.B Animation Academy in continuing to produce high quality instructional content, lectures and tutorials that are widely available and accessible to users of all abilities and backgrounds.
Some of A.M.B’s professional Credits include (TV- Lego Legends of Chima, Matt Hatter Chronicles, Horrid Henry, Jungle Junction. Movies – Tales Of Despereaux, Fantastic Mr Fox, Sokator 442, El Cid the Legend, The Jester Till, Eight Crazy Nights. Commercials – Coca Cola – Frosted Flakes, Honey stars, Fairy Liquid )
The study pack contains all 26 frames of the animation cycle with key frames, breakdowns and in-betweens clearly ladled. There is also an animation chart for those of you that would like to practice drawing in-betweens and breakdowns in order to enhance your abilities and learn more about animating. There is a PDF guide outlining the basic principles of a walk along with detailed instructions on how to read write and follow the animation chart. The frames can be imported into any software programme or printed out and taped onto paper for the more traditional user. Crosshairs have been placed on each frame t aid and assist with the proper alignment of each frame in such scenarios.
This 26 frame walk cycle is available to download and study. Each frame contains a variety of information covering different aspects of the animation process.
Cartoon Walk Cycle Study Pack Contents
A PDF Instruction guide that covers the basic principles of animating a walk cycle. Also contains detailed information about how to draw and read a traditional animation trimming/spacing chart
A guide frame outlining the context of information given on each frame.
8 key frames – describing the name and purpose of the key pose with animator notes that outline the action of each moving element within the frame.
8 Breakdown frames with animator notes explaining the aspects of breaking the action down between the key frames.
10 In between frames to study in correspondence with the animators notes on the key and breakdown frames as well as the timing chart. Scrubbing or flipping back and forth between the key frames, in-betweens and breakdown drawings will help the beginner to visualise the motion at their own speed and analyse it in accordance to the animation notes.
Timing Chart Drawn on all key and Breakdown frames - This walk cycle is animated on ones 24/25 fps. The timing chart is there for those to study the time (frame number) and space between each frame. The spacing creates the illusion of weight and speed. The chart is also there for those who wish to practice their in-between skills or breakdown ability. Depending on level of experience the user will discard the in-between drawings supplied and attempt to follow the chart using only the key frames and breakdowns. If an even greater challenge is desired - try using only the key frames and making the breakdown drawings yourself and then doing the in-betweens. Instructions for reading the chart are supplied on a PDF within the download.
Alignment crosses drawn on each frame. The frames can be imported into any software or printed out and taped to paper for traditional practice. Crosses are placed on each frame to aid with aligning the frames correctly. Make sure that the crosses are in the exact same place on every sheet of paper or aligned in your chosen software when setting up to ensure a fluid and accurate motion.
Please note you will need a file extractor such as Winzip to unzip the contents of your package. The Chart instructions are in PDF Format and you must have PDF reader such as Adobe Reader to read them.